Game Art & Art Assets For Games

I have had the opportunity to work on several games in the past, with a few projects remaining unfinished and never released. Among my contributions, I’ve designed vibrant character sprites and immersive environments that captured the spirit of each game. I’ve collaborated with diverse teams to bring unique artistic visions to life.

One of my favorite things to do is to design eye-catching icon packs and art assets for game developers. There's nothing quite like seeing your artwork come to life in a game! I don't just set it and forget it; I am continually updating and improving my art assets to ensure they remain fresh, relevant, and ready for your next project. Here’s a variety of assets that I’ve created.

 

BRAND COLLABORATIONS

Over the years, I've had the pleasure of collaborating with various brands beyond the gaming industry, allowing me to showcase my pixel art style in creative and unexpected ways. Whether working on illustrations for merchandise, promotional materials, I was able to translate the charm of pixel art into compelling visuals that resonate with diverse audiences. This experience has not only expanded my artistic repertoire but also reinforced my vision that pixel art as a medium can breathe life into any project, transcending its traditional gaming roots.

Various Pixel Art Works

It's not always easy to carve out time for passion projects, but that’s where the best things happen. Each pixel holds a world of creativity and expression, allowing me to explore endless possibilities. Embracing the challenges that come with limited time often leads to the most rewarding creations, reminding me why I started this artistic journey in the first place.

Game Culture

I've had the opportunity to showcase my work in an exhibition, which allowed me to connect with fellow artists. An interview highlighting my journey in pixel art further expanded my reach within the gaming community. Additionally, I contributed to a publication focused on game-related topics, sharing insights into the creative process behind my illustrations and the importance of pixel art in modern gaming.

Contact me

Hiring an artist can be challenging sometimes. Sometimes, they don’t know what you want. Sometimes, you don’t even know what you want yet.
You don’t want to throw money at the unknown and they won’t work for free.

This happens all the time and I can help.

I’ll make sure we’re on the same page and I will tell you when I can do something. And when I can’t.

Frequently Asked Questions

  • Yes, I do commissions! My availability varies from time to time, but it never hurts to ask (don’t forget to share some information!). 

  • The more information I get, the better! The most critical issues include:

    1) What’s the scope of your project?

    2) What sprite size do you need?

    3) What art styles do you like? Do you have any visual references? 

    4) How far are you with your project? Can you show me something? Is there a timeline?

    5) Do you have a fixed budget in mind?

  • Nope. I have a fulltime job. However, I work up to 10 hours per week on pixel art projects, depending on how many projects I’ve taken on.

  • My rates vary, depending on the project. Please just shoot me a quick message, and I’ll try to come up with an estimate as efficiently as possible. 

  • I usually accept fixed prices or milestone payments where I ask for 50% up front and 50% once the job is finished. I’m also open to charging hourly for open-ended projects.

  • Yes. At the end of the day, I want you do be happy with the outcome. My commissions usually include a fixed number of revisions. If you want me to do more than initially planned, we can always renegotiate. 

  • Probably no. Sorry.

    I might consider it if the project is advanced and promising.

  • Absolutely! I’m always willing to do paid art samples. 

  • Yes. But please bear in mind that I’m not a full-time artist and that availability may vary.